diff --git a/README.md b/README.md index 44ac188..76f2179 100644 --- a/README.md +++ b/README.md @@ -35,42 +35,3 @@ HOW TO PLAY Will Add soon -`state` is a representation of the known state of the opponent’s fleet, as -modified by the player’s shots. It is given as an array of arrays; the inner -arrays represent horizontal rows. Each cell may be in one of three states: -`:unknown`, `:hit`, or `:miss`. E.g. - - [[:hit, :miss, :unknown, ...], [:unknown, :unknown, :unknown, ...], ...] - # 0,0 1,0 2,0 0,1 1,1 2,1 - -`ships_remaining` is an array of the ships remaining on the opponent's board, -given as an array of numbers representing their lengths, longest first. -For example, the first two calls will always be: - - [5, 4, 3, 3, 2] - -If the player is lucky enough to take out the length 2 ship on their first two -turns, the third turn will be called with: - - [5, 4, 3, 3] - -and so on. - -`take_turn` must return an array of co-ordinates for the next shot. In the -example above, we can see that the player has already played `[0,0]`, yielding -a hit, and `[1,0]`, giving a miss. They can now return a reasonable guess of -`[0,1]` for their next shot. - -The console runner ------------------- - -A console runner is provided. It can be started using: - - bundle exec bin/play path/to/player_a.rb path/to/player_b.rb - -Players are isolated using DRb. - -A couple of very basic players are supplied: `NaivePlayer` and -`AnotherNaivePlayer` put all their ships in a corner and guess at random (often -wasting turns by repeating themselves). `HumanPlayer` asks for input via the -console.