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`state` is a representation of the known state of the opponents fleet, as
modified by the players shots. It is given as an array of arrays; the inner
arrays represent horizontal rows. Each cell may be in one of three states:
`:unknown`, `:hit`, or `:miss`. E.g.
[[:hit, :miss, :unknown, ...], [:unknown, :unknown, :unknown, ...], ...]
# 0,0 1,0 2,0 0,1 1,1 2,1
`ships_remaining` is an array of the ships remaining on the opponent's board,
given as an array of numbers representing their lengths, longest first.
For example, the first two calls will always be:
[5, 4, 3, 3, 2]
If the player is lucky enough to take out the length 2 ship on their first two
turns, the third turn will be called with:
[5, 4, 3, 3]
and so on.
`take_turn` must return an array of co-ordinates for the next shot. In the
example above, we can see that the player has already played `[0,0]`, yielding
a hit, and `[1,0]`, giving a miss. They can now return a reasonable guess of
`[0,1]` for their next shot.
The console runner
------------------
A console runner is provided. It can be started using:
bundle exec bin/play path/to/player_a.rb path/to/player_b.rb
Players are isolated using DRb.
A couple of very basic players are supplied: `NaivePlayer` and
`AnotherNaivePlayer` put all their ships in a corner and guess at random (often
wasting turns by repeating themselves). `HumanPlayer` asks for input via the
console.